Fictiorama Studio’s new point-and-click, sci-fi adventure Dead Synchronicity: Tomorrow Comes Today sends players into a post-apocalyptic fever dream of a tale. Without giving anything away, the story mixes themes of altered reality, amnesia, disease, quarantine, class systems, and conspiracy and it does so rather well. While the game’s conclusion only gives it an episodic feel, the game is short enough and the final twist strong enough that asking players to sit through a sequel or trilogy isn’t too much.
The game’s creepy aesthetic hints at disturbing themes without directly exposing them to us, extremely reminiscent of Courage, the Cowardly Dog. It does a great job of keeping expectations weary. Certain color changes that blast players with turquoise and aqua served as powerful climax tools that enhanced the impact of different scenes. By this method, developers were able to create “a lot” with “a little.” The mere use of color, still images, filters, and visual distortion during pinnacle moments wonderfully portrayed panic, fear, and confusion, without the need for complex animations.
Music performances and production are somewhat sloppy. While they often feature cool sounds and experiments – I particularly enjoyed the synths, most background music sounds like a poorly mastered collection of noodling pianos, drones, and guitar pedals. Some music does serve to enhance the drama of certain scenes, reinforcing tension or driving a revelatory conversation into a panic.