An Alleged Puzzler Willing to Charge While Barely Feeling Like a Game
Doodle God isn’t fun. It isn’t clever, engaging, or even a good time-killer. Its mix-and-match gameplay utilizes a drag-and-drop method that at first feels like problem-solving but quickly devolves into guessing thanks to intensely counterintuitive puzzle design. The mechanics and content are so vapid, it honestly took me a few minutes of clicking through every menu in disbelief before I realized there wasn’t more to the game than its mix-and-match menus. Even worse, Doodle God’s developers embrace its horrid design by charging ninety-nine-cents for often needed hints and what should be basic game-options. It all boils down to an experience less engaging than a screensaver.
I’d like to emphasize that Doodle logic isn’t something you can really learn. This is primarily due to the fact that the game doesn’t tell you which elements you can possibly create. Sure, objectives pop up from time to time to reveal elements you have yet to acquire – “create turtles,” for instance; however, a list of to-dos could’ve helped Doodle God feel more like an actual game. In its current and probably final state, it feels more like an interactive screen than a video game, i.e. picture if Minecraft were only its crafting system.
When discovering an element for the first time, the game segues into a simple animation accompanied by a shiny jingle. Well, from time to time, I’d recreate previously discovered elements yet the game would play its “new element” animation anyway. Obviously, the game didn’t record it as any progress but still cared enough to make me sit through the unnecessary animation. Once I started managing 50+ elements, I found myself repeating combinations quite often, at least once every five minutes. By the end of my playthrough, I’d watched a lot of these animations several times over. Kind of annoying but a factor I could’ve overlooked had gameplay been the slightest bit enjoyable. Well, based on the micro-transaction menu, it seems developers were well aware of this irksome tidbit as they included a $0.99 USD option to “disable reactions that have already been discovered.” Yes, this welcome, player-friendly option you’d normally find in a game-options menu is behind a paywall. So unless you want to cough up an extra buck, you have to endure the unnecessary irritation. As far as I’m concerned, this translates to developers acknowledging the flaw in the experience and deciding to bank on it rather than actually improve it. Absolutely tasteless.
To be fair, “Quest” and “Puzzle” modes outright tell players what item they must create. The first puzzle-objective is to create “Easter-egg.” To start, players are given “bunny,” “grass,” “bird,” “egg,” and a few more seemingly unrelated items. Randomly mashing elements together proved a competent strategy, turning up new elements until I finally utilized “nest” and “bunny” to make said “Easter egg.” While the mode at least presented a clear objective, it was still nonsensical and not enough to make gameplay fun.
There isn’t much left to be said for Doodle God. It’s frustratingly dull and less challenging than a Fisher Price See ‘N Say. Really, I couldn’t find a single redeeming value. Not one. If the mindless puzzle design, obscene micro-transactions, and banal gameplay aren’t enough to keep you away…well, suit yourself.