At first glance, Dreii looks like elegant puzzler, efficient and a minimalist. However, looks can be deceiving. Dreii is an award-winning, physics-puzzler by Etter Studio, originally developed for iOS and Android and now available on PSN to cross-buy for PS4 and PSVITA. It’s a physics puzzler about improvising and finding multiple solutions to a single problem, rather than perfect mechanical solutions. This creative, very human concept shines in the game’s clever, voiceless multiplayer but, thanks to some wonky controls, underwhelming puzzle design, and negligible online community, that often leads Dreii to feel plain and undercooked rather than an exercise in humanity.
The notion of improvised solutions sounds great but in execution often left me with little gratification. Most puzzle designs felt uninspired and witless and generally didn’t get me to feel accomplished at their completion, especially when playing solo. In fact, many puzzles seemed explicitly designed to only be enjoyable within online play. Throughout my solo experience, I was taken aback multiple times as I would realise how stupidly inefficient my solutions could be and still succeed. Multiplayer was indeed fun but, despite the boasted shared servers between all of Nintendo Wii U, Android, PC, Mac, Linux, and PS platforms, I hardly ever saw more than a two people online. Joining their online games was seamless and worked without a hitch though I ultimately spent most of my playthrough alone completing the dull puzzles. At least for the PS4 version, developers would’ve done well to include local multiplayer. I imagine couch-co-op could’ve been a great selling point for the title that totally missed.
Even the simplest puzzles in Dreii have potential be fun when playing with a stranger. Navigating each puzzle without direct mic communication proved playful, exciting, and even frustrating but never without charm. In this way, Dreii succeeds in crafting a unique experience, focusing the challenge on proper multiplayer cooperation over the design of each puzzle. However, set aside the online community and you’re sadly left with truly forgettable puzzles and a bore of an experience. The game’s overall level designs simply do not stand on their own. Sure, there are a few clever moments to be found but without any friends or strangers to play with many are exposed as duds.
Levels span across six mildly themed worlds. I say “mildly” because, for example, the implied “water” world features plenty of levels that have nothing to do with water. Sure, the first one has you balancing bricks on a floating platform as it bobs up and down. But then the next sends you back to stacking bricks on solid ground again. The same goes for the rest of the worlds. It’s like developers could only come up with so many variations to the same mechanic. And so, the game’s constellation of “worlds” instead feels like one big slop of stages.
Furthermore, to call the Dreii’s performance on VITA “poor” would be an understatement. It’s totally unacceptable. The wordless level menu you’re thrown into as soon as you boot up the game runs at what I’d guess is somewhere between 10-15 frames-per-second. Sure, it’s just a menu; however, given that the menu is featured prominently in establishing the game’s overall aesthetic, glancing over it isn’t so simple. You’re treated to the stuttering mess of a menu every time you complete a level as well as an inconsistent albeit slightly better frame-rate inside levels. There isn’t a cross-save feature to carry your progress across platforms either. It wouldn’t be such a bother if the game’s player base were larger to help keep things fun. As a result, I had to complete both versions of Dreii not once but twice to gain access across the map.