The GSM awards, which were held last night at Barcelona's National Palace, produced a good result for I-ply as it's [i]The Fast and The Furious: Tokyo[/i] earned the award Best Made for Mobile Game. I-play has excelled in this category before at the previous GSM awards competition when it won a similar award for [i]Skipping Stone[/i]. This is not the only accolade the [i]The Fast and The Furious: Tokyo[/i]has earned since it's initial release as last year IGN awarded the game it's Best Racing/Driving Game award.
The judges at the GSM Association Awards elaborated on their choice by stating that "This stood out for its universal attraction, intuitive design and sheer 'playability."
[i]The Fast and The Furious: Tokyo[/i] was the result of an deal with Universal Studios Licensing but was developed and published solely by I-play. Upon it's release to the public the game was downloaded over a million downloads in a five month period. This impressive record of achievement is in keeping with the rest of the [i]The Fast and The Furious[/i] chain which has been downloaded 6 and ½ million times in it's entirety.
The CEO of I-play, David Gosen, had these words to say about the award: "We're very proud of our [i]Fast and Furious[/i] franchise and to have won the GSM Award for Best Mobile Game for the second year in a row is fantastic for the company, in particular for our development team who worked incredibly hard to create such an innovative game around the popular 'drifting' phenomenon. [i]The Fast and the Furious: Tokyo[/i] has been the biggest game launch in I-play's history to date and is unmatched by any other racing game on the mobile platform."
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Nick McCavitt at nmccavitt@forumwizard.net