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Oops, They Did It Again

The most positive thing that can really be said about Two Worlds 2 is that it seems that the team tried to invoke as much of Elder Scrolls Oblivion into a game as they could. The downside to that was they clearly became obsessed with the worst parts of that game. It seems that most people forget that the best thing about an Elder Scrolls game is that it allows you to go anywhere at any time, and restricting movement almost starts to pull at the strings of what made those games good to start. The entire play experience is almost like someone started to make something amazing and creative, but forgot to put in any of the amazing and creative parts.

Probably the clearest complaint about the game has a direct correlation with the enemies. While there are almost enough variety of them to not feel repeated, and to keep most of the areas in the game almost interesting, they only come in two flavors. The first set are the ones that can be brainlessly beaten by simply mashing the attack button repeatedly, only stopping every several minutes to heal or collect the loot from the newly dead. The second, and more game breaking type, are the ones that receive almost no damage from the player, deal massive amounts that can easily kill in a single strike, and rarely drop any worthwhile loot. Normally these encounters would be a perfect sign that the player has clearly wandered into an entirely too high area for one?s level, which is not a great sign because these encounters seem to routinely happen on paths directly in front of any goal the player needs.

While armor and weapons can be upgraded at any time, gameplay is constantly interrupted by the need to loot everything. The problem with this is that it quickly breaks the flow as every sword drop requires the player to stop the game, check the gear, and then dismantle it. This wouldn?t be that annoying except that humanoid fights are rather common; they all drop items that can be dismantled and the gear quickly fills the player?s inventory screen without routine maintenance. The worst part is that it even feels like a bad game mechanic, as most of the gear is quickly replaced with something much better than the item that the player has been slaving away to upgrade.

Unfortunately, the voice work and soundtrack are forgettable at best. The voice work, however, isn?t entirely the fault of the actors as some of the game seems to have been translated with some hiccups. In a way, it might have been better to play this game as a text adventure.

From the start of the game, with the odd explanation of a brother and sister being tortured because of a prophecy, to the harsh exploration abilities due to a poor navigation and map system, the entire game starts to feel like a giant waste of time. There are some multiplayer features incorporated into the game, which I was did not experience, and while I know that everything is better when you play with friends that would also require me suggesting that someone buy this game. I can?t do that, because that would be a terrible lie.

Better Than: Two Worlds (the original)
Also Try: Any Elder Scrolls game or The Witcher 2
Wait For It: Skyrim
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