At some point in the recent past someone decided that the survival genre needed to be a thing. Considering that more than a handful of them are basically soulless cash-ins that seem to barely understand what the genre really is, never leave early access, and are forgotten about days after they are announced, it is a wonder that people still even attempt to release titles within this niche. So when a new one comes out the question quickly becomes as follows; does Seeds of Resilience raise itself out of the mire to prove itself?
The short answer is no, it does not.
The long answer is, of course more detailed on its failings—which are many.
The graphics are oddly pixelated, and without much attention paid to much of anything. Seeds is also played from a fixed ¾ perspective akin to Diablo, which hinders things greatly when objects are behind other objects and are basically required to be reached. Most of the art in the game feels a step above placeholder assets, possibly done by a relative for pocket money.
The gameplay loop is pretty much just a bee-line to building shelter, every time. Access to food and a place to sleep are pretty much the only goals of the game; slight improvements can be made, but overall it is a boring and tired treadmill of disappointment. If the design was to make survival feel as tedious and boring as actually being on an island with people you don’t know, then job well done. Somehow, I doubt that was the objective and instead was just something my mind made up out of an attempt to justify how I was spending my free time.
I was given this game as a review copy, and I paid too much for it. Even those out there that are fans of the genre, who can find the hidden genius buried in a dumpster fire of the worst of the worst; those people would be hard pressed to find something genuine to say about this title. Not only does it fail to entertain, but it fails to attempt to hold interest through the basic tutorial levels.