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Stop Being a Dick

 

Telltale Games has a history of making award-winning point and click adventure games but sadly Hector is not one of them.  While this game was only published through them on the PC, and not developed by them at all, it still is rather depressing to get excited about their involvement only to have that hope shattered by it being nowhere that good.  Even if it had been published by a different company this game still has massive flaws, and the plot and characters are only some of them.

Everything negative about Hector aside, the animated cut-scenes in the game are amazing and really funny.  Although the entire game doesn't ever come close to being as smoothly animated as these moments thanks to sub-par Flash animation, the consistent humor in them is also massively missed through the rest of the game.  The first several minutes of the game take place in such an animated treat, which is sad because the moment that the player gets control of Hector everything instantly goes downhill.

At moments, the animation outside of these scenes are fluid and wonderful; the rest of the time it seems like someone just didn't have the time to do more than a quick sketch of the character and simply have them bob up and down across the screen.  When things are animated it isn't always done in a consistent manner either as some characters simply go from sitting down to standing up magically only to smoothly walk away.  It is probably the most noticeable when something else on the same screen is doing a great idle animation only to have another object seemingly float across.

The humor spiced throughout is either spot on, or just plain annoying.  At first, it was easy to blame the main character himself as he is possibly the worst human being that has ever lived, but it quickly became clear that the entire point of the game was that it took place in a town where he wasn't the exception but instead the rule. While this does start to justify him treating everyone like trash it doesn't mean that it makes the game enjoyable as some of the joke don’t really line up.

The voice acting is one of the few strong points that can be thrown up with only one reservation: all the characters speak with a very thick–what I believe to be English– accent and will sometimes throw out terms that I am completely clueless to what they mean.  This does damper things a little, as some of the references end up in my ears as "the something in the what?", it is good to know that adventure games seemingly have a standard to hire talented people to voice their characters– even if they are just terrible examples of awfulness.

We Negotiate with Terrorists came out on the iPad as well as the PC, which makes sense because the game feels like it was ported.  That doesn't really matter though, because at the end of the day the game still never made me like it.  There is a decent amount of jokes that end up being pretty funny, but there might not be enough quality humor to keep some players fully entertained.

 

Not As Good As: Even the worse Telltale game

Also Try: Sam and Max: Freelance Police

Wait For It: Steam to sell the complete series for 2 dollars

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