Strike Vector EX for PS4 comes to us as a remaster of the 2014 PC version. Fast and challenging, Ragequit Corporation’s 3D space fighter blends dazzling speed visuals à la Armored Core V with simple multiplayer PvP to create compelling gameplay best served in bite sizes. Despite its tiny online player base, the title’s potential becomes abundantly clear from your very first dog fight.
The campaign features a series of missions that boil down to don’t die, avoid obstacles, and shoot stuff. All in all, it’s a fun diversion that developed my handle on the controls more so than engage me. Some decent voice acting and character portraits carried along threadbare story but really wasn’t enough to stir any investment in the game world.
Matchmaking in multiplayer took me about a minute each time I logged in and typically scrounged up a total of six players – half the online match limit. While I didn’t get to experience all out 6v6 multiplayer, the 3v3 matches I played were still exhilarating. The small community on PS4 seems to know the multiplayer maps inside and out and forced me to catch up quickly. Some primary weapons, like the homing missile launcher and carbine cannon seemed overpowered. Every single lock-on I got with a homing missile resulted in a kill with little to no window for players to escape the fast rockets. Meanwhile, the carbine cannon chewed through enemy armor, killing in only two hits. Sure, I had a blast ogling my K/D at the top of the match rankings but more options to counter my moves would’ve made each victory much sweeter.
Sound production was generally good and added to the experience but the constant trucker rock soundtrack drove me up the wall. It’s a personal inclination but trucker rock consistently cheapens game production to me, especially when it’s this forgettable and generic. The space setting made it seem further out of place. By this point, I think most gamers have gotten used to a electronica, dubstep, and ambient rock accompanying their space flight experiences.